// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Sep 16 22:32:06 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy
// TEXCOORD                 4   xyzw        1     NONE   float      w
// TEXCOORD                 5   xyzw        2     NONE   float   xyzw
// PARTICLE_LIGHTING_OFFSET     0   xyz         3     NONE   float   xyz
// TANGENTX                 0   xyzw        4     NONE   float   xyz
// TANGENTZ                 0   xyzw        5     NONE   float   xyzw
// GBX_VERTEX_FOG           0   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xyz
// SV_IsFrontFace           0   x           8    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[23], immediateIndexed
dcl_constantbuffer cb1[205], immediateIndexed
dcl_constantbuffer cb2[20], immediateIndexed
dcl_constantbuffer cb3[95], immediateIndexed
dcl_constantbuffer cb4[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_buffer (uint,uint,uint,uint) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_texture3d (float,float,float,float) t6
dcl_resource_texture3d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.w
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xyz, position
dcl_output o0.xyzw
dcl_temps 19
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyzw, v7.yyyy, cb1[45].xyzw
mad r0.xyzw, v7.xxxx, cb1[44].xyzw, r0.xyzw
mad r0.xyzw, v7.zzzz, cb1[46].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[47].xyzw
div r0.xyz, r0.xyzx, r0.wwww

ld_indexable(texture2d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t120.xyzw
mul r18.xyzw, r0.yyyy, cb1[1].xyzw
mad r18.xyzw, r0.xxxx, cb1[0].xyzw, r18.xyzw
mad r18.xyzw, r0.zzzz, cb1[2].xyzw, r18.xyzw
add r18.xyzw, r18.xyzw, cb1[3].xyzw
add r17.w, r18.w, -r17.y
// mul r17.w, r17.w, r16.w
mad r18.x, r17.w, -r17.x, r18.x
mul r0.xyzw, r18.yyyy, cb1[41].xyzw
mad r0.xyzw, r18.xxxx, cb1[40].xyzw, r0.xyzw
mad r0.xyzw, r18.zzzz, cb1[42].xyzw, r0.xyzw
mad r0.xyzw, r18.wwww, cb1[43].xyzw, r0.xyzw 
add r1.xyz, r0.xyzx, -cb1[71].xyzx
mul r0.w, v1.w, l(4.000000)
frc r0.w, r0.w
mad r0.w, v1.w, l(4.000000), -r0.w
mul r0.w, r0.w, l(0.500000)
ge r1.w, r0.w, -r0.w
frc r2.x, |r0.w|
movc r1.w, r1.w, r2.x, -r2.x
add r1.w, r1.w, r1.w
round_ne r2.x, r1.w
round_ni r2.y, r0.w
add r2.xy, r2.xyxx, v0.xyxx
mul r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t8.xyzw, s1, cb1[150].w
mul r3.xyz, r3.xyzx, v2.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t9.xzwy, s2, cb1[150].w
mul r2.xyzw, r0.wwww, v2.xyzw
ne r4.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb4[2].xyxx
movc r3.xyz, r4.xxxx, r3.xyzx, r2.xyzx
and r4.xyz, r3.xyzx, r4.yyyy
add r4.xyz, r4.xyzx, cb4[1].xyzx
mov_sat r3.xyz, r3.xyzx
and r0.w, cb1[150].z, l(32)
max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r2.xyz, r0.wwww, r4.xyzx, l(0,0,0,0)
mov_sat r2.w, r2.w
mad r4.xyz, r3.xyzx, cb1[143].wwww, cb1[143].xyzx
mad r5.xyz, cb1[144].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb1[144].xyzx
lt r0.w, l(0.000000), cb2[19].w
if_nz r0.w
  mad r6.xyz, r1.xyzx, cb1[200].xyzx, cb1[201].xyzx
  max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r6.xyz, r6.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
  mul r6.xyz, r6.xyzx, cb1[202].xyzx
  ftoi r7.xyz, r6.xyzx
  mov r7.w, l(0)
  ld_indexable(texture3d)(uint,uint,uint,uint) r7.xyzw, r7.xyzw, t0.xyzw
  utof r7.xyzw, r7.xyzw
  add r0.w, cb1[202].w, l(1.000000)
  div r6.xyz, r6.xyzx, r7.wwww
  frc r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, cb1[202].wwww
  mad r6.xyz, r7.xyzx, r0.wwww, r6.xyzx
  add r6.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r6.xyz, r6.xyzx, cb1[203].xyzx
  and r7.xy, cb1[150].zzzz, l(4, 8, 0, 0)
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyz, r6.xyzx, t1.xyzw, s0, l(0.000000)
  movc r7.xzw, r7.xxxx, r8.xxyz, l(0,0,0,0)
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyz, r6.xyzx, t2.xyzw, s0, l(0.000000)
  mad r8.xyz, r8.xyzx, cb1[153].xyzx, r7.xzwx
  movc r7.xyz, r7.yyyy, r8.xyzx, r7.xzwx
  mul r7.xyz, r7.xyzx, l(0.886227548, 0.886227548, 0.886227548, 0.000000)
  max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r7.xyz, r7.xyzx, cb1[165].xyzx
  mul r8.xyz, r7.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  if_nz cb0[22].w
    mul r9.xyz, v4.yzxy, v5.zxyz
    mad r9.xyz, v5.yzxy, v4.zxyz, -r9.xyzx
    mul r9.xyz, r9.xyzx, v5.wwww
    mad r10.xyz, cb1[145].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb1[145].xyzx
    dp3 r0.w, r10.xyzx, r10.xyzx
    rsq r0.w, r0.w
    mul r10.xyz, r0.wwww, r10.xyzx
    mul r9.xyz, r9.xyzx, r10.yyyy
    mad r9.xyz, r10.xxxx, v4.xyzx, r9.xyzx
    mad r9.xyz, r10.zzzz, v5.xyzx, r9.xyzx
    dp3 r0.w, r9.xyzx, r9.xyzx
    rsq r0.w, r0.w
    mul r9.xyz, r0.wwww, r9.xyzx
    lt r0.w, l(0.000000), cb1[174].y
    if_nz r0.w
      sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t3.xyzw, s0, l(0.000000)
      mad r6.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
      dp3 r0.w, r6.xyzx, r6.xyzx
      rsq r0.w, r0.w
      mul r6.xyz, r0.wwww, r6.xyzx
      dp3 r0.w, r9.xyzx, r6.xyzx
      div r0.w, r0.w, cb1[204].x
      add_sat r0.w, r0.w, cb1[204].z
      add r1.w, r0.w, l(-1.000000)
      mad r1.w, cb1[204].y, r1.w, l(1.000000)
      mul r1.w, r1.w, r6.w
      add r10.xyz, r6.xyzx, r6.xyzx
      mad r9.xyz, r0.wwww, r10.xyzx, -r6.xyzx
    else
      mov r1.w, l(1.000000)
    endif
    and r0.w, cb1[150].z, l(16)
    ld_indexable(buffer)(uint,uint,uint,uint) r3.w, l(12, 12, 12, 12), t4.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r6.y, l(13, 13, 13, 13), t4.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r6.z, l(14, 14, 14, 14), t4.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r6.w, l(15, 15, 15, 15), t4.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r4.w, l(16, 16, 16, 16), t4.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r10.y, l(17, 17, 17, 17), t4.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r10.z, l(18, 18, 18, 18), t4.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r10.w, l(19, 19, 19, 19), t4.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r5.w, l(20, 20, 20, 20), t4.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r11.y, l(21, 21, 21, 21), t4.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.z, l(22, 22, 22, 22), t4.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.w, l(23, 23, 23, 23), t4.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r12.x, l(24, 24, 24, 24), t4.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r12.y, l(25, 25, 25, 25), t4.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r12.z, l(26, 26, 26, 26), t4.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r12.w, l(27, 27, 27, 27), t4.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r13.x, l(28, 28, 28, 28), t4.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.y, l(29, 29, 29, 29), t4.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.z, l(30, 30, 30, 30), t4.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.w, l(31, 31, 31, 31), t4.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r14.x, l(32, 32, 32, 32), t4.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.y, l(33, 33, 33, 33), t4.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.z, l(34, 34, 34, 34), t4.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.w, l(35, 35, 35, 35), t4.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r15.x, l(36, 36, 36, 36), t4.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.y, l(37, 37, 37, 37), t4.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.z, l(38, 38, 38, 38), t4.yzxw
    mad r6.x, r12.z, l(-0.333333343), r3.w
    mad r10.x, r13.z, l(-0.333333343), r4.w
    mad r11.x, r14.z, l(-0.333333343), r5.w
    mov r9.w, l(1.000000)
    dp4 r6.x, r6.wyzx, r9.xyzw
    dp4 r6.y, r10.wyzx, r9.xyzw
    dp4 r6.z, r11.wyzx, r9.xyzw
    mul r10.xyzw, r9.yzzx, r9.xyzz
    dp4 r11.x, r12.xyzw, r10.xyzw
    dp4 r11.y, r13.xyzw, r10.xyzw
    dp4 r11.z, r14.xyzw, r10.xyzw
    mul r3.w, r9.y, r9.y
    mad r3.w, r9.x, r9.x, -r3.w
    add r6.xyz, r6.xyzx, r11.xyzx
    mad r6.xyz, r15.xyzx, r3.wwww, r6.xyzx
    max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r6.xyz, r6.xyzx, cb1[174].zzzz
    mul r6.xyz, r1.wwww, r6.xyzx
    movc r6.xyz, r0.wwww, r6.xyzx, l(0,0,0,0)
    mad r8.xyz, r7.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000), r6.xyzx
  endif
  dp3 r0.x, r0.xyzx, r0.xyzx
  sqrt r0.x, r0.x
  mad_sat r0.x, r0.x, cb2[13].x, cb2[13].y
  mad r0.y, r0.x, l(-2.000000), l(3.000000)
  mul r0.x, r0.x, r0.x
  mul r0.x, r0.x, r0.y
  min r0.x, r0.x, l(1.000000)
  mad r0.x, r0.x, cb2[13].z, cb2[13].w
  mul r0.xyz, r0.xxxx, r8.xyzx
  mul r0.xyz, r0.xyzx, cb2[19].wwww
  mul r0.xyz, r4.xyzx, r0.xyzx
  mad r6.xyz, r3.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
  mad r6.xyz, r3.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), r6.xyzx
  mad r3.xyz, r3.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), r6.xyzx
  add r3.xyz, r3.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
  max r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mul r0.xyz, r0.xyzx, r3.xyzx
else
  mov r0.xyz, l(0,0,0,0)
endif
lt r0.w, l(0.000000), cb3[94].y
if_nz r0.w
  mul r3.xyz, r1.yyyy, cb1[9].xywx
  mad r3.xyz, r1.xxxx, cb1[8].xywx, r3.xyzx
  mad r3.xyz, r1.zzzz, cb1[10].xywx, r3.xyzx
  add r3.xyz, r3.xyzx, cb1[11].xywx
  div r3.xy, r3.xyxx, r3.zzzz
  mad r6.xy, r3.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r3.z, cb1[198].x, cb1[198].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb1[198].z
  mul r6.z, r0.w, cb1[197].z
  sample_l_indexable(texture3d)(float,float,float,float) r3.xyzw, r6.xyzx, t5.xyzw, s0, l(0.000000)
  mul r6.x, r3.w, v6.w
  mad r3.xyz, v6.xyzx, r3.wwww, r3.xyzx
else
  mov r3.xyz, v6.xyzx
  mov r6.x, v6.w
endif
add r6.yzw, r1.xxyz, v3.xxyz
add r7.xyz, r6.yzwy, -cb1[156].xyzx
mul r8.xyz, r7.xyzx, cb1[158].xyzx
add r6.yzw, r6.yyzw, -cb1[157].xxyz
mul r6.yzw, r6.yyzw, cb1[159].xxyz
mad r7.xyz, r7.xyzx, cb1[158].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r7.xyz, -|r7.xyzx|, l(0.500000, 0.500000, 0.500000, 0.000000)
mul_sat r7.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000)
mul r0.w, r7.y, r7.x
mul r0.w, r7.z, r0.w
sample_l_indexable(texture3d)(float,float,float,float) r7.xyz, r8.xyzx, t6.xyzw, s0, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r6.yzw, r6.yzwy, t7.wxyz, s0, l(0.000000)
add r7.xyz, -r6.yzwy, r7.xyzx
mad r6.yzw, r0.wwww, r7.xxyz, r6.yyzw
mul r6.yzw, r4.xxyz, r6.yyzw
mul r7.xyz, r6.yzwy, l(0.886227548, 0.886227548, 0.886227548, 0.000000)
mad r4.xyz, r5.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r4.xyzx
mad r4.xyz, -r6.yzwy, l(0.886227548, 0.886227548, 0.886227548, 0.000000), r4.xyzx
mad r4.xyz, cb1[152].yyyy, r4.xyzx, r7.xyzx
lt r0.w, l(0.000000), cb1[147].z
if_nz r0.w
  add r5.xyz, r1.xyzx, -cb2[8].xyzx
  add r6.yzw, cb2[9].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
  lt r5.xyz, r6.yzwy, |r5.xyzx|
  or r0.w, r5.y, r5.x
  or r0.w, r5.z, r0.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  mov r1.w, l(1.000000)
  movc r2.xyzw, r0.wwww, r1.xyzw, r2.xyzw
  mov o0.w, r2.w
else
  mov o0.w, r2.w
endif
add r0.xyz, r0.xyzx, r4.xyzx
add r0.xyz, r2.xyzx, r0.xyzx
mad o0.xyz, r0.xyzx, r6.xxxx, r3.xyzx
ret
// Approximately 0 instruction slots used
